First, The Crew is a game designed and developed for next-generation consoles, this allowing manufacturers to achieve something unthinkable until now: the players will have the entire map of the United States, although the relief (mountains, hills, beaches, etc..) and all types of decor photography: cities, suburbs, roads, off-road circuits, etc.. Furthermore, as the name implies io, The Crew was designed to be played with friends: Players can organize "teams" meet different objectives together. The Crew has been designed as a game that will run continuously online, several teams of players being able to intersect in their adventures. In other words, it is likely that the car that hit you fix when you were about to finish an assignment to be controlled by another human player, not the game's artificial intelligence. The Crew will provide advanced options for customizing the machine, both visually and in terms of performance and behavior of fireballs. Also, Ubisoft will release an app for iOS and Android, via smartphones or tablets that users can manage and interact with various aspects of the game itself.
The Crew will be released in early 2014 for PlayStation 4, Xbox One and PC.
Blizzard lore/story/sunglasses guy Chris Metzen and his daughter were watching a cinematic scene from World of Warcraft. There were swords, spells, dragons—the usual. His daughter, however, couldn't help but ask of the women characters, "Why are they all in swimsuits?"
Metzen relayed the tale during an Overwatch press conference at BlizzCon. He also said that Blizzard is trying to represent a more diverse, less overly sexualized group of characters than they did in the past.
"We've heard our female employees," he said. "And my daughter tools me out about it. She saw a World of Warcraft cinematic of the Dragon Aspects, and my daughter was like, 'Why are they all in swimsuits?' And I was like, 'I don't know. I don't know anymore.'"
"I think we're clear we're in an age where gaming is for everybody. We build games for everybody. We want everybody to come and play. Increasingly people want to feel represented from all walks of life, everywhere in the world. Boys and girls—everybody. We feel indebted to do our best to honor that."
However, even in the context of Overwatch, which represents a good number of different races, nationalities, and sexes, Metzen admitted that "there's a lot of room for growth." And to be fair,Overwatch's women are mostly super slim and clad in cat suits, so... yeah. (That's not to say they aren't great characters, nor that a game shouldn't have some sexy characters. I just agree with Metzen: there's room to grow.)
For Blizzard, that's definitely a focus going forward. Metzen added:
"Specifically for Overwatch over the past year we've been really cognizant of that, trying not to oversexualize the female characters. I don't know if we oversexualize the male characters. But it's something we're very sensitive to. We want that to be part of who we are, what our brand is. I think [Blizzard president] Mike [Morhaime] talked in a roundabout way to that in his speech [at the start of BlizzCon]. It's something we're very cognizant of. We want girls to feel kick-butt. Equally represented."
Hearthstone has already become an incredibly complex card game. The meta game has evolved gradually with the addition of each new series of cards and each delicate adjustment. Now Blizzard is ready to blow the whole thing sky high with the upcoming Goblins vs. Gnomes expansion announced during BlizzCon. Shacknews had a chance to try out a handful of the 120 new cards during the event and can confirm that the game is about to change in a big way.
There were two sample decks available to try out: the Mage with a Goblin deck and the Priest with a Gnome deck, each offering a mixture of new and old cards. The first thing I noticed was the addition of the new 'Mech' class of cards. Similar to Murloc and Beast decks, a Mech deck can be insanely powerful when built with the right cards, especially since many of them are designed to play alongside one another.
These are some of the new cards I encountered during my time with Goblins vs. Gnomes:
Spider Tank (3 mana, 3/4) - This Mech minion has no additional effects, but with its relatively-high stats for such a low mana cost, expect this to become a staple in many decks. Only Priests will find no use for this card, since he gets the same line from Dark Cultist, who has the added benefit of a Deathrattle effect.
Annoy-o-Tron (2 mana, 1/2) - You'd better believe he'll live up to his name, because Annoy-o-Tron has the benefit of Taunt and Divine Shield. This makes him a substantial replacement for Argent Squire.
Goblin Blastmage (4 mana, 5/4) - A great example of how synergy will work with these new cards, the Mage-exclusive Goblin Blastmage has a Battlecry effect of dealing 4 damage split among enemy characters if a friendly Mech is in play. The key word here is enemycharacters, taking away the random risk element associated with something like Mad Bomber. Its lower mana cost also effectively makes Booty Bay Bodyguardobsolete.
Velen's Chosen (3 mana) - This Priest-only spell card gives a minion +2/+4 stats and gives it Spell Damage +1. That's an insane boost and could be killer on even the lowest tier of minion. It could be an even harder card to deal with when combined with Holy Nova.
Blingtron 3000 (5 mana, 3/4) - This is an interesting Mech, in that its Battlecry equips both players with a random weapon. This now means that any class in the game could potentially wield a weapon, though the random factor may turn some players off. Combining this with Acidic Swamp Ooze seems like a no-brainer.
Piloted Sky Golem (6 mana, 6/4) - On their own, those stats have the potential to hurt. Now add in its Deathrattle effect that will summon a random 4-mana minion. Again, the random factor may be a turn-off, but those stats may be worth a roll of the dice. It may even call in a Chillwind Yeti, which would be a heck of a reward.
Enhance-o Mechano (4 mana, 3/2) - Because Zoo decks just aren't powerful enough, here comes a Mech to make them that much more difficult to deal with. This Mech will give all friendly minions either Taunt, Windfury, or Divine Shield. That's insanely scary and... yes, you might have already guessed it... this is going to be unbearably brutalwhen combined with Timber Wolf and Unleash the Hounds. Grab a helmet for this one.
Dr. Boom (7 mana, 7/7) - Now we're getting into some more ridiculous territory. The legendary-class Dr. Boom's stats are bonkers on their own, but he'll also summon intwo 1/1 Boom Bots as a Battlecry effect. The Boom Bots each carry a Deathrattle effect that causes 1-4 damage to a random enemy (again, removing the risk element) character. Since there's two of them, a single Spellbreaker/Ironbeak Owl won't be enough to stop the pain and Polymorph/Hex may be best saved for the Doctor himself. In short, this one's going to hurt and you'll more than likely be seeing a lot of him when this expansion hits.
Sneed's Old Shredder (8 mana, 5/7) - Lastly, I came across this absolute beast. This legendary Mech carries the Deathrattle effect of summoning a random legendaryminion. Silence or Polymorph/Hex will be essential when dealing with this monster, though his high defense makes him an unlikely kamikaze candidate. However, make no mistake about it. Shaman players are frothing at the idea of playing him alongside Baron Rivendare andReincarnate. Start planning counter-measures now!
There are also some old favorites that will thrive in a Mech deck. Harvest Golem, for example, has been reclassified as a Mech and will benefit greatly from some of these new minions and spells.
Other staples, aside from the ones listed earlier, likewise stand to benefit greatly from these new cards. With many of the cards I saw carrying Deathrattle effects, this expansion should be a feast for Undertaker. Meanwhile, minions with Silence effects, like Spellbreaker, are going to become an absolute necessity to fend off some of these brutal Deathrattle cards. Exactly which minions and spells stand to benefit the most from this new expansion, however, is a conversation for a future date.
My takeaway from this expansion so far is that it very much threatens to throw Hearthstone's balance for a major loop. Some of these cards are outrageously powerful on their own, but when combined with some of the cards already out there, they may just outright break the game. Keep in mind, this is just a small sample of what's coming. Blizzard has a total of 120 cards they're tossing out there, any of which has the potential to shatter the game's delicate balance in their own way.
Hearthstone fans will be approaching Goblins vs Gnomes with cautious optimism when it releases in December.
What's the point of having all sorts of advanced tech and weaponry if it doesn't look good? Thankfully, regardless of what platform you're playing the new Call of Duty on, the game looks pretty great.
Here are DigitalFoundry's latest graphical comparison videos, which let us see how each version of the game stacks up against each other. Useful, in case you're debating what platform to pick the game up on (though it may not be the only data you should consider...)
PS4 versus Xbox One
Xbox One versus PC
PS4 versus PC
If frame rate stuff is more your bag, this might be of interest:
Apparently the game runs at 1080p on PS4, but is locked to 1360x1080 in the Xbox One's multiplayer. The campaign, however, can go up to full 1080p.
I'm playing on the PS4, which is sort of weird—typically, Xbox was my go-to for shooters.Destiny changed that. What about you, what are you playing the game on?
When Blizzard canceled its Project Titan earlier this year, CEO Mike Morhaime cited one simple reason. It just wasn't fun. A Blizzard game isn't a Blizzard game without fun.
By that criteria, there should be no such issue with Overwatch. The reveal during yesterday's BlizzCon opening ceremonies indicated a project with fun, variety, and passion. Shacknews went hands-on with Blizzard's foray into team-based multiplayer shooters during the big event and came away with positive vibes for this game's future.
Overwatch pits two sides against one another, with each players selecting one of twelve available characters:
Tracer (Offense) - A flighty youngster with the ability to use time travel to her advantage. Tracer is one of the game's quickest characters, able to use her Blink ability to avoid enemy fire and teleport behind foes before they can even react. She can also use her Recon skill to travel back a few seconds to restore her health and ammo to that point, offering a sort of a mulligan.
Reaper (Offense) - An agent of death, Reaper is one of the few characters with a passive ability to collect fallen souls and restore health. His twin shotguns are crazy powerful, as is his ability to teleport to a select location using his Shadow Step ability. He can also pass through walls with his Wraith Form ability, but cannot fire his weapons while doing so.
Widowmaker (Defense) - There aren't a lot of frills to Widowmaker, as she's the game's sniper. While her Widow's Kiss sniper rifle can pluck enemies from afar (even getting me quite a few times), it can also be switched to an automatic at a moment's notice. Widowmaker can protect her position with a Venom Mine or escape danger with the aid of her Grappling Hook.
Winston (Tank) - The giant gorilla Winston can withstand loads of punishment, but can also dish it out with his Tesla Cannon. His Jump Pack allows him to deliver a powerful leaping ground pound, while his Shield Projector can protect nearby allies.
Pharah (Offense) - Armed with her rocket launcher, Pharah is a fun character to play and an extremely annoying adversary to encounter. Her Jump Jet allows her to take flight, which lets her position herself behind enemies and also fly around obstacles like sentries. She's hard to take down when she's airborn and she can further irritate foes with her Concussive Blast rocket that deals knockback damage.
Reinhardt (Tank) - Think of this guy as a futuristic paladin. Reinhardt wields a powerful Rocket Hammer, allowing him to dish out heavy melee blows. His more useful function, however, is on the front line. His Shield puts up a massive broad energy pane that can absorb enemy shots and take substantial damage before breaking. This is a crucial tool to protect teammates, even if it momentarily takes away his hammer.
Symmetra (Support) - This character's Photon Projector isn't a very powerful weapon, unless it's charged. However, she's still a force to be reckoned with, thanks to her Sentry Turrets, which can be placed on the ground or along walls. Symmetra can have many of these out at once and they can be killer, as indicated by a whopping 11-kill streak that I racked up during my time with her. She can also help allies with a Photon Shield that momentarily boosts their defense, while deploying a teleporter that leads back to the team's spawn point.
Torbjorn (Defense) - If Reinhardt is a future paladin, Torbjorn is a future dwarf. The diminutive defender can use his Rivet Gun to defend himself at close range, but his main function is his Build Turret ability. These turrets hit just as hard as Symmetra's sentries, but Torbjorn has the bonus of being able to upgrade his turrets with his Forge Hammer. If turrets aren't dealt with, they can become massive multi-barreled, rocket-launching monstrosities.
Bastion (Defense) - The mechanical Bastion isn't content to build turrets. He is a turret! Bastion can use his Configuration: Siege ability to transform into a stationary turret that can help him hold chokepoints or guard points of interest. He can also use his Self-Repair ability to heal himself in a pinch, but he's vulnerable in this state, so find a safe spot.
Hanzo (Offense) - This archer is one of the few players that can use verticality to his advantage. Hanzo has the ability to climb walls, which gives him a fine vantage point for his Storm Bow, which can deal punishment on its own or with Sonic and Scatter Arrow abilities. Hanzo's arrows reach a pretty good distance, making him ideal for someone looking for the marksmanship of a sniper without focusing on defense.
Mercy (Support) - This medic doesn't focus on fighting so much, though she can defend herself with her Caduceus Blaster when absolutely necessary. Instead, she uses her Caduceus Staff to heal allies and also boost their damage output. She can also use her Guardian Angel ability to swoop in and save allies that are on the brink of defeat.
Zenyatta (Support) - The guru of the team, Zenyatta enters the battlefield with an array of orbs. The Orb of Destruction is his main projectile for offense. The time that I spent playing with him, however, was spent more using the Orb of Harmony and the Orb of Discord. The former can be used to slowly restore ally health, saving them from tight spots. The latter is used to reduce opponent defenses, causing them to take more damage from ally fire. Zenyatta is most useful when staying in the shadows and close to teammates.
The are many familiar elements of previous third-person shooters that can be found in Overwatch. The stylized animation is reminiscent of Team Fortress 2 and Super Monday Night Combat. There's a control point capture and 'Payload' mode that plays very similarly to Valve's team-based shooter, while the map design carries familiar-looking layouts and vertical combat. Maps, like the lotus blossom-filled Hamamura, are suited to each of the characters roles and abilities. There are enough safe spots for snipers to take aim, there are enough open spaces for direct melee combat and shootouts, there are enough walls and corridors for turret placement, and there are enough safe spots for Support classes to do their work.
However, the characters, their roles, and their attacks are uniquely Blizzard. While it would be easy to create a by-the-numbers shooter, Blizzard looks to be borrowing elements of other genres to help make Overwatch a more enticing package. Beyond their team roles, these characters all have special abilities and 'Ultimate' skills that make Overwatch feel more like a MOBA. While control point games felt like a standard game of Team Fortress 2, right down to its opening countdown phase, the MOBA-like abilities gave it an additional degree of complexity. The abilities also lend themselves greatly to teamwork, encouraging additional strategy. This isn't the kind of game to support a 'lone wolf' mentality, with a few exceptions like the high-flying Pharah.
My time with Overwatch was very limited, but I'm anxious to spend more time with it. The combat is solid, but the game stands out for its characters and the manner in which their individual abilities help bolster the team aesthetic. This is only the beginning for Overwatch, but I feel like it's off to a great start.
Those looking to get into the Overwatch beta can jump on Battle.net and sign up. The beta is set to begin in 2015.
Earlier this week, Ubisoft had pulled its upcoming fall games from Steam, which included Assassin’s Creed Unity, Far Cry 4, The Crew, and additional games. The titles first went missing in the United Kingdom, but shortly after, their disappearance spread to additional regions worldwide. This morning, it appears Ubisoft’s fall lineup have returned onto Steam and are currently available for pre-order in the US.
Neither Ubisoft nor Valve have made any official comments as to the possible cause of the disappearance of the publisher’s digital goods from Steam. Earlier in the week, an Ubisoft rep informed PCGamesN that the company has been in discussion with Valve in regards to Assassin’s Creed Unity, and because of these talks, the title was not available on Steam in the UK. The rep suggested those who wished to purchase Assassin’s Creed Unity digitally can head on over to the Uplay Store our one of the publisher’s retail partners or other digital distributors.
Shacknews has reached out to both Ubisoft and Valve in order to learn of the reason why their fall lineup went missing for several hours earlier this week. If we hear anything, I’ll be sure to update this story accordingly.